Note on the closure of Irrational Games
Hey, remember this post of mine? Where I speculated the following might’ve happened for Irrational Games to be closed down:
1.) Ken approached Take-Two about making a new, risky, untried endeavor, still under the name of, and with the staff of, Irrational Games.
2.) Take-Two, looking at the development process behind their past projects with Ken, were skeptical.
3.) Ken threatened to leave and make the game himself. Possibly (probably, he’d be stupid not to) by securing funding from Kickstarter or some other crowdfunding avenue.
4.) Take-Two offered the compromise: “We’ll pay for the project, but seeing how you usually work and the development hell of Bioshock Infinite, we can’t afford to pay for anything other than a skeleton crew while the game is in R&D mode. Later, when the concept is proven, we can staff up again. Meanwhile, we can’t imagine this thoroughly broken team at Irrational making anything else, whether with or without you, so pick the ones you want from that team and then we shut the studio down”.
5.) Ken accepted.
Well, there was an article on Polygon just now. Among other things it said this:
“Briefly, Levine referenced his recent decision to close down his development house Irrational, along with the loss of dozens of jobs. Many of his former teammates were in the GDC audience. He said that the problem he has given himself demanded that he “go back to the drawing board” with “a smaller group of people.” He added that “we need time to fail. We can’t have 150 people asking for something to do.”
It doesn’t confirm the details of my theory, but I still wanted to throw it in for what it is.